High-poly sculpt in Zbrush;
SubD modeling in Max / Maya;
Optimal low-poly modeling;
Creation of UV mapping and textures;
Good understanding of the modular system for assets creation;
Texturing in the Substance Painter;
Materials creation in Substance Designer;
Good understanding of modern pipelines and requirements for creating the environment, hardsurface, and weapons;
Ability to interpret / improve the concept idea;
Teamwork skills.
You’re a rockstar
if you have
Assembling assets into a scene in game engines (UnrealEngine 4, Unity, etc)
Good knowing of pipelines for plants creation;
Intermediate English level and above.
As a part of Room 8
studio, you will
Create high-poly and low-poly models of the environment, hardsurface assets, and weapons for games on given concepts/references according to guideline;
Creation of optimal UV mapping and texture baking (normal, AO, etc.);
Photorealistic texturing;
Materials creation in Substance Designer.
Work in game engines.
Join Us.
get even more!
34642
📌 Realistic 3D Environment, Middle (Ciudad de México)
🏢 Room 8 Studio
📍 Ciudad de México
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