17 oct
|
Pyramid Consulting
|
México
17 oct
Pyramid Consulting
México
- Transform UX wireframes into polished UI designs, prototypes, design systems, and style guides using Figma, Photoshop, and Illustrator.
- Implement final UI in UE5: UMG, Slate, widget animations, Material Editor, Niagara, Level Sequencer, basic Blueprint logic
- Build and maintain menus, HUD, UI materials, shaders, VFX, animations, transitions, micro-interactions, and motion systems.
- Establish reusable UI frameworks, material functions, VFX, and motion templates, asset libraries
- Apply cameras, lighting, and post-processing where 3D meets UI (spatial/diegetic UI)
- Optimize UI assets across PC, console, and mobile — texture atlasing, shader cost, performance profiling
Required Experience
- 5+ years in UI Art, UI Tech Art, Technical Art, or Game UI Development.
- Strong experience with Unreal Engine 5 UI workflows.
- Expertise in UMG, Slate,
Material Editor, Niagara, Blueprints, Sequencer, shaders, materials, and real-time VFX.
- Strong understanding of UI animation, motion design, timing, easing, micro-interactions, and transition design.
- Experience with shader development, texture optimization, atlasing, performance profiling, and cross-platform UI scaling.
- Solid understanding of lighting, post-processing, cameras, spatial/diegetic UI, and real-time rendering.
- Strong visual design fundamentals: typography, composition, hierarchy, iconography, and branding.
- Portfolio demonstrating UI/UX visual design, iconography, texturing, and in-engine motion/FX work
📌 Senior UI Technical Artist (México)
🏢 Pyramid Consulting
📍 México