17 oct
|
Pyramid Consulting
|
Ciudad de México
17 oct
Pyramid Consulting
Ciudad de México
Transform UX wireframes into polished UI designs, prototypes, design systems, and style guides using
Figma, Photoshop, and Illustrator .Implement final UI in UE5:
UMG ,
Slate ,
widget animations ,
Material Editor ,
Niagara ,
Level Sequencer , basic
Blueprint logicBuild and maintain
menus ,
HUD ,
UI materials, shaders, VFX, animations, transitions, micro-interactions, and motion systems .Establish reusable
UI frameworks ,
material functions ,
VFX , and
motion templates ,
asset librariesApply
cameras ,
lighting , and
post-processing
where 3D meets UI ( spatial/diegetic UI )Optimize UI
assets across PC, console, and mobile —
texture atlasing ,
shader cost ,
performance profilingRequired Experience
5+ years in
UI Art, UI Tech Art, Technical Art, or Game UI Development .Strong experience with
Unreal Engine 5
UI workflows.Expertise in
UMG, Slate, Material Editor, Niagara, Blueprints, Sequencer, shaders, materials, and real-time VFX .Strong understanding of
UI animation, motion design, timing, easing, micro-interactions, and transition design .Experience with
shader development, texture optimization, atlasing, performance profiling, and cross-platform UI scaling .Solid understanding of
lighting, post-processing, cameras, spatial/diegetic UI, and real-time rendering .Strong visual design fundamentals:
typography ,
composition ,
hierarchy ,
iconography , and branding.Portfolio demonstrating
UI/UX visual design ,
iconography ,
texturing , and
in-engine motion/FX work
#J-18808-Ljbffr
📌 Senior UI Technical Artist (Ciudad de México)
🏢 Pyramid Consulting
📍 Ciudad de México