16 oct
|
Pyramid Consulting
|
Ciudad de México
16 oct
Pyramid Consulting
Ciudad de México
Transform UX wireframes into polished UI designs, prototypes, design systems, and style guides using Figma, Photoshop, and Illustrator .
Implement final UI in UE5: UMG , Slate , widget animations , Material Editor , Niagara , Level Sequencer , basic Blueprint logic
Build and maintain menus , HUD , UI materials, shaders, VFX, animations, transitions, micro-interactions, and motion systems .
Establish reusable UI frameworks , material functions , VFX , and motion templates , asset libraries
Apply cameras , lighting , and post-processing where 3D meets UI ( spatial/diegetic UI )
Optimize UI assets across PC, console, and mobile — texture atlasing , shader cost , performance profiling
Required Experience 5+ years in UI Art, UI Tech Art, Technical Art, or Game UI Development .
Strong experience with Unreal Engine 5 UI workflows.
Expertise in UMG, Slate,
Material Editor, Niagara, Blueprints, Sequencer, shaders, materials, and real-time VFX .
Strong understanding of UI animation, motion design, timing, easing, micro-interactions, and transition design .
Experience with shader development, texture optimization, atlasing, performance profiling, and cross-platform UI scaling .
Solid understanding of lighting, post-processing, cameras, spatial/diegetic UI, and real-time rendering .
Strong visual design fundamentals: typography , composition , hierarchy , iconography , and branding.
Portfolio demonstrating UI/UX visual design , iconography , texturing , and in-engine motion/FX work
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📌 Senior UI Technical Artist (Ciudad de México)
🏢 Pyramid Consulting
📍 Ciudad de México