11 oct
|
Pyramid Consulting
|
México
11 oct
Pyramid Consulting
México
Key Responsibilities
- Transform UX wireframes into polished UI designs, prototypes, design systems, and style guides using
Figma, Photoshop, and Illustrator
.
- Implement final UI in UE5:
UMG
,
Slate
,
widget animations
,
Material Editor
,
Niagara
,
Level Sequencer
, basic
Blueprint logic
- Build and maintain menus
,
HUD
,
UI materials, shaders, VFX, animations, transitions, micro-interactions, and motion systems
.
- Establish reusable
UI frameworks
,
material functions
,
VFX
, and motion templates
,
asset libraries
- Apply cameras
,
lighting
, and post-processing where 3D meets UI (
spatial/diegetic UI
)
- Optimize UI assets across PC, console, and mobile —
texture atlasing
,
shader cost
,
performance profiling
Required Experience
- 5+ years in
UI Art, UI Tech Art, Technical Art, or Game UI Development
.
- Strong experience with
Unreal Engine 5
UI workflows.
- Expertise in
UMG, Slate, Material Editor, Niagara, Blueprints, Sequencer, shaders, materials, and real-time VFX
.
- Strong understanding of
UI animation, motion design, timing, easing, micro-interactions, and transition design
.
- Experience with shader development, texture optimization, atlasing, performance profiling, and cross-platform UI scaling
.
- Solid understanding of lighting, post-processing, cameras, spatial/diegetic UI, and real-time rendering
.
- Strong visual design fundamentals
typography
,
composition
,
hierarchy
,
iconography
, and branding.
- Portfolio demonstrating
UI/UX visual design
,
iconography
,
texturing
, and in-engine motion/FX work
📌 Senior UI Technical Artist (México)
🏢 Pyramid Consulting
📍 México