Technical Artist (Ciudad de México)

Technical Artist (Ciudad de México)

03 oct
|
Liquid Development
|
Ciudad de México

03 oct

Liquid Development

Ciudad de México

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:

https:///liquiddevelopment

We are seeking a skilled Technical Artist to join our team with strong VFX asset creation. You will work as a key part of our team utilizing your knowledge to create complex art by combining geometry, materials, effects working in Unreal Engine 5. In return, you will be part of an experienced, creative, and supportive team working on various AAA titles

Some of the cool stuff you'll be doing:




- Work with a collaborative team to mentor peers & foster skillsharing
- Create complex materials for characters, weapons, environments, and large world set pieces.
- Support all teams with Blueprint management and setup for interactable items, weapons, environments, and other gameplay elements.
- Establish workflows and tools for other artists to utilize when making unique assets in Unreal Engine 5.

Requirements
What you'll bring to the table:
- A strong reel with recent work showcasing proficiency in Technical Art & VFX for Video Games (must submit to be considered)
- 2-3 years of technical art experience working in Unreal Engine 5 with Blueprints
- Ability to create art for visual effects, include FX concept, proto and final FX.
- Proficent in tools such as Maya, 3DS Max, Photoshop, Houdini and/or Substance Painter etc
- Experienced knowledge of PBR principles and material editors.
- Abilities in secondary areas such as modeling, skinn

📌 Technical Artist (Ciudad de México)
🏢 Liquid Development
📍 Ciudad de México

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