Unreal Engine UI Engineer (México)

Unreal Engine UI Engineer (México)

02 oct
|
Pyramid Consulting
|
México

02 oct

Pyramid Consulting

México

Implement and maintain player-facing UI systems in Unreal Engine for a cross-platform, live product. The role focuses on building reliable, scalable UI in runtime, integrating UI with gameplay/client systems and online data, and ensuring strong performance and usability across input methods.

Key Responsibilities:

- Implement UI screens, flows, and reusable components in Unreal Engine (lobby, menus, overlays/HUD, modal flows, lists/grids, etc.).

- Own UI behavior end-to-end: navigation, focus management, input handling (controller/keyboard-mouse), state transitions, and error handling.

- Integrate UI with asynchronous data sources (client services/APIs, player data, inventory-like data, remote configuration), including caching and resilient loading states.

- Partner closely with UI design and UI art to translate specs into shippable, maintainable implementations.

- Debug and optimize UI performance and stability (frame time, hitching, memory, draw cost), and help establish best practices/patterns.

Position Requirements

- 4–5 years of professional experience as a UE UI Engineer

- Proven experience shipping UI in Unreal Engine using UMG (Widget Blueprints)



and Blueprints.

- Familiarity with Unreal UI frameworks such as CommonUI/CommonInput and/or Slate.

- Strong understanding of UI architecture (MVVM): separation of concerns, reusable components, state management, and event-driven/asynchronous flows.

- Experience building cross-platform UI navigation (focus-driven UI, back behavior, input routing, accessibility/readability considerations).

- Ability to profile and troubleshoot performance issues using Unreal tooling (e.g., Unreal Insights and relevant in-engine debugging tools).

- C++ in Unreal Engine (extending UI frameworks, building base classes, performance-critical improvements).

- Professional team workflows: code reviews, ticket-based delivery, and version control (Perforce).

Nice-to-Have:

- Experience on a live-service product (rapid iteration, hotfix mindset, telemetry/analytics awareness, feature flags/remote config patterns).

- Experience collaborating across multiple disciplines (Tech UI/UX design and art, backend/services).

📌 Unreal Engine UI Engineer (México)
🏢 Pyramid Consulting
📍 México

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