UI Technical Designer (Unreal Engine 5) (México)

UI Technical Designer (Unreal Engine 5) (México)

31 ago
|
Epam Systems
|
México

31 ago

Epam Systems

México

EPAM is a leading global provider of digital platform engineering and development services. We are committed to having a positive impact on our customers, our employees, and our communities. We embrace a dynamic and inclusive culture.

Here you will collaborate with multi-national teams, contribute to a myriad of innovative projects that deliver the most creative and cutting-edge solutions, and have an opportunity to continuously learn and grow. No matter where you are located, you will join a dedicated, creative, and diverse community that will help you discover your fullest potential.

We are seeking a UI Technical Designer to help translate UX/visual direction into implementable UI specifications and prototypes for Unreal Engine. In this role, you'll work between design and engineering, contributing to flows, interaction behavior, navigation rules, and component standards that ship across platforms and input methods.

Responsibilities

- Contribute to UI flows, user journeys, and interaction models for in-game screens and features; produce clear, implementable specs
- Help build and maintain a UI component system (patterns, components, variants, states) that supports consistent implementation
- Document behavior rules: navigation/focus order, back behavior, input handling expectations, error/empty/loading states, and common edge cases
- Collaborate regularly with client engineers and UI artists to ensure designs are feasible, performant, and consistent in-engine
- Support iteration and polish: review implementations, provide feedback, and adjust designs based on technical constraints and playtest/QA findings

Requirements

- Solid UI/UX foundation with 2+ years of experience working on digital products or game UI
- Confident proficiency in Figma (components, variants, auto-layout, reusable libraries, handoff-ready documentation)




- Ability to create implementation-ready documentation: annotated layouts, interaction notes, state diagrams, and acceptance criteria
- Basic understanding of Unreal UI constraints and workflows
- Familiarity with UMG concepts (layout, anchors, scaling, widget states/animations) sufficient to design with engine realities in mind
- Awareness of focus-based navigation and multi-input requirements (controller + keyboard/mouse)
- Experience designing responsive UI for multiple resolutions/aspect ratios and safe-area considerations
- Proficiency in English at an Upper-Intermediate level (B2) or higher

Nice to have

- Exposure to UI systems/framework conventions used in Unreal (e.g., screen stacks, activatable views, common navigation patterns)
- Awareness of localization-aware design (string expansion, truncation rules, dynamic layouts)
- Understanding of accessibility/readability considerations (contrast, font sizing, couch-distance UI)
- Experience working on live products with regular iteration and releases

We offer

- International projects with top brands
- Work with integral teams of highly skilled, diverse peers
- Healthcare benefits
- Employee financial programs
- Paid time off and sick leave
- Upskilling, reskilling and certification courses
- Unlimited access to the LinkedIn Learning library and 22,000+ courses
- Global career opportunities
- Volunteer and community involvement opportunities
- EPAM Employee Groups
- Award-winning culture recognized by Glassdoor, Newsweek and LinkedIn

EPAM is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, age, sexual orientation, gender identity or expression, disability, protected veteran status, or any other characteristic protected by applicable law.

📌 UI Technical Designer (Unreal Engine 5) (México)
🏢 Epam Systems
📍 México

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