Type: Part-time, project-based (ongoing work expected) Start date: Immediate We develop educational games and are looking for a graphic designer to produce artwork for our titles on an ongoing, project-by-project basis. Our visual style has already been established by our lead designer, so the priority isn't original art direction — it's a designer who can faithfully follow a defined style, deliver clean cartoon characters, and recolor existing assets to spec. Game industry experience is not required.
We have 5-10 projects of this scope lined up to begin with, and expect this to grow into a long-term working relationship for continued product development.
What you'll do (per project) Design 1 main cartoon character with 9 motion variants (following our established style) Design 4-5 secondary characters (e.g. zooplankton — simpler, non-distinctive supporting assets)
Recolor an existing background we provide as a working design file (Adobe Illustrator or InDesign), e.g. shifting a blue sky to gold Recolor 3-4 individual objects within that background, e.g. shifting orange coral to salmon Comfort working in Adobe Illustrator and/or InDesign with files supplied by our team Ability to follow detailed specs precisely and match an established art style rather than impose your own Reliable turnaround on project-based work Reference style to match: the art style used in this fishing game. the final piece should match the fishing-game style, not the reference image's style. Please submit the clam character with no background (the character is treated as a single asset in the game).
📌 Freelance Graphic Designer — Cartoon Characters for Educational Games (Ciudad de México)
🏢 Adlecta
📍 Ciudad de México
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