Senior Material Artist - Talent Pool (2026 Opportunities) (Ciudad de México)

Senior Material Artist - Talent Pool (2026 Opportunities) (Ciudad de México)

02 ago
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Liquid Development
|
Ciudad de México

02 ago

Liquid Development

Ciudad de México

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

We are looking for a Senior 3D Material Artist with a strong artistic eye and a passion for crafting high quality, game-ready materials. You will join an experienced team on a long‑term project, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually compelling and faithful to the project's artistic direction. In this role, you will play a key part in supporting quality control through the continuous review of technical and artistic work, providing constructive feedback to ensure the entire team maintains visual cohesion and the expected level of quality. You will assist your Lead Artists and Art Directors in communicating with clients and other strategic stakeholders, translating their requirements and visions into clear production guidelines and demonstrating professional expectation management. Furthermore, you will lead the department's growth by training and mentoring other artists, proactively designing the technical documentation, style guides, and educational materials necessary to standardize the organization's workflows.

Some of the cool stuff you’ll be doing:

- Create and maintain a wide range of PBR materials and surface treatments that support and elevate the project's visual direction
- Build and manage Substance Designer graphs for tileable materials, trims, and surface detail




- Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in‑game environments
- Contribute to the development and documentation of material workflows, standards, and libraries
- Track and address material‑related bugs during production and post‑production

What you’ll bring to the table:

- A strong portfolio with recent work demonstrating an artistic approach to material and surface creation across a variety of styles and real‑world surface types (must submit to be considered)

- 6+ years of experience in AAA video game production with at least one shipped title
- Strong grasp of composition, color theory, and the physical properties of real‑world surfaces.
- Proficiency in Substance Designer and Substance Painter
- Solid understanding of PBR workflows and material creation pipelines
- Technical proficiency in game art workflows including UV layout, texel density, and texture optimization
- Strong proactive collaboration and communication skills
- Experience in training and mentoring other artists
- English proficiency: B2 or higher required

What’s in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn’t enough, we also offer:

- Work alongside dynamic individuals in the gaming industry
- Work within a company with upward career growth opportunities
- Work Fully Remote
- Full Time Employment Benefits for applicants located in MX only include:
- Comprehensive statutory benefits: social security, 12 days of annual leave, 30 days’ Christmas bonus, and a 25% vacation premium.
- After 3 months:
- Major and minor medical insurance
- Savings fund
- Grocery vouchers ($ MXN)

- Salary RANGE: 40k to 45k MXN gross per month

Keywords Studios is dedicated to following a well‑established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Role Information: EN
Studio: Liquid Development
Location: Americas, Mexico, Mexico City
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote

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📌 Senior Material Artist - Talent Pool (2026 Opportunities) (Ciudad de México)
🏢 Liquid Development
📍 Ciudad de México

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