Senior Graphics Programmer (Mexico/Remote) (Ejido del Centro)

Senior Graphics Programmer (Mexico/Remote) (Ejido del Centro)

02 ago
|
Play Magic
|
Ejido del Centro

02 ago

Play Magic

Ejido del Centro

Senior Graphics Programmer (Mexico/Remote)
About the job Senior Graphics Programmer (Mexico/Remote)

Mexico or remote, fulltime

Your responsibilities:

Design and implement elegant solutions focused on scalability, performance, and maintenance

Write clean, professional, and maintainable code

Profile, optimise, and enhance existing graphics technologies (rendering, lighting, shaders, shadows, scene management, and others)

Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines, and efficient development processes

Communication and collaboration with other team members in different departments (e.g. Art, Design, Production)

Expansion of existing projects for new hardware or devices if required

Proactively problem-solve performance and stability issues when necessary

Foster a culture of sharing knowledge, best practices, and standards

Identify bugs and issues and suggest solutions to mitigate problems

Ensuring high product quality, together with Quality Assurance

Support and contribute to new ideas to game design and implement proof of concept





REQUIRED QUALIFICATIONS

3+ years experience at a professional video game company

At least 1 shipped game title in a rendering role

Bachelor’s Degree in Computer Science or similar discipline or equivalent work experience

Solid experience with shader languages, graphics APIs, and debugging tools

Experience with GPU/CPU profiling and optimization techniques

Familiarity with Physically Based Rendering and related concepts

Solid proficiency in C/C++, including refactoring, optimization, and testing

Confident researching / prototyping new technologies

Strong problem-solving and analytical skills

Experience with DirectX11, OpenGL 4.0, or Vulkan.

BONUS QUALIFICATIONS

Advanced knowledge of ray tracing techniques, CPU or GPU based

Hands on experience with Unreal Engine

Work with major VR Platforms (Oculus, Vive, PSVR)

Work with major modern consoles (XBox One, PS4, Switch)

Familiarity with Plastic SCM, Perforce, or other modern SCM best practices

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📌 Senior Graphics Programmer (Mexico/Remote) (Ejido del Centro)
🏢 Play Magic
📍 Ejido del Centro

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