- Create a fast-paced blocking animation to sketch up the idea
- Animate characters and props that might need a touch of life
- Ask for and follow references as frequently as possible
- Get into the character and feel the flow of the motion
- Be a good story teller to support your decisions
- Adapt to the particularities of the style of animation
- Implement feedback when needed
- Use and adapt to most kind of rigs
The Skills:
- 3+ years of experience in game development and animation
- Experience animating characters and objects
- Software experience such as 3ds Max or Maya.
- Experience with various types of rigs
- Experience in Unreal /Metahuman knowledge
- Ability to work with blend shapes (timing, expression)
- Ability to adjust animations for style (iterative TBD, per given direction)
- Motion Builder/Spine would be a PLUS
- Rigging and modelling abilities are a PLUS
- Able to collaborate closely with other Artists (3D and 2 D Artists, Art Directors, etc.)
- Ability to understand the needs of a project and stay within the style of the project.
The Reward:
- Competitive project-based compensation
- Opportunity to work on exciting and diverse projects
- C lear communication and support throughout the project duration.
- Flexibility in project timelines and deadlines.
- Potential for long-term collaboration on future projects.
- Transparent and fair evaluation of your work.
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📌 3D Animator (Project Based) (Centro)
🏢 Amber
📍 Centro
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